Vtex c чем открыть
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_lina_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_spell_amplify_14_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_lina_1_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_damage_90_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_lion_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_hp_500_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_strength_8_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_agility_14_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_ursa_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_cast_range_100_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_gold_income_150_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_speed_250_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_strength_12_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_faceless_void_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_spell_lifesteal_8_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_viper_1_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_viper_2_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_mp_250_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_armor_7_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_damage_100_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_hp_225_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_huskar_2_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_hp_200_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_damage_20_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_gyrocopter_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_gyrocopter_4_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_hp_regen_8_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_undying_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_gold_income_90_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_phoenix_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_agility_8_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_clinkz_1_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_range_125_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_all_stats_5_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_evasion_25_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_cooldown_reduction_50_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_mp_regen_2_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_windranger_6_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_damage_75_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_dazzle_2_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_dazzle_3_png.vtex_c" (Error:
В отсутствии в директории вышеперечисленных файлов, овичидно.
В отсутствии в директории вышеперечисленных файлов, овичидно.
Для начала проверь целостность кэша. Вообще, эти файлы не должны крашить игру, хз, чего ты переживаешь.
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_lina_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_spell_amplify_14_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_lina_1_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_damage_90_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_lion_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_hp_500_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_strength_8_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_agility_14_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_ursa_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_cast_range_100_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_gold_income_150_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_speed_250_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_strength_12_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_faceless_void_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_spell_lifesteal_8_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_viper_1_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_viper_2_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_mp_250_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_armor_7_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_damage_100_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_hp_225_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_huskar_2_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_hp_200_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_damage_20_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_gyrocopter_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_gyrocopter_4_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_hp_regen_8_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_undying_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_gold_income_90_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_phoenix_3_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_agility_8_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_clinkz_1_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_range_125_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_all_stats_5_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_evasion_25_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_cooldown_reduction_50_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_mp_regen_2_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_windranger_6_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_attack_damage_75_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_dazzle_2_png.vtex_c" (Error: ERROR_FILEOPEN)
[ResourceSystem] Error loading resource file "panorama/images/spellicons/special_bonus_unique_dazzle_3_png.vtex_c" (Error:
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Экспорт модели героя DOTA2 (модель и текстура) (импорт в Unity)
Основная ссылка для процесса установкиЭта почта, Поскольку время более раннее, оно было изменено;
Кроме того, рекомендуется, чтобы браузер отменил автоматический запуск загрузки Thunder и использовал загрузчик, поставляемый с браузером, в противном случае это может быть неправильно;
Откройте gcfscape
file -> open
Найдите путь к модели dota2, например D: \ SteamSetup \ steamapps \ common \ dota 2 beta \ game \ dota
Откройте pak01_dir.vpk.
Выберите модели-герои, затем отобразится папка, соответствующая каждому герою, щелкните правой кнопкой мыши папку героя, которую вы хотите экспортировать, и выберите «Экспорт».
После экспорта выберите материалы-модели-герои, чтобы экспортировать файл текстуры соответствующего героя. Рекомендуется поместить его в другую папку для большей ясности.
Существует сравнительно понятный анализ поста о формате файла в vpk, но я попытался открыть ссылку на этот пост в браузере компьютера и не смог его найти, поэтому я скопировал его часть для справки:
После открытия папки hero, экспортированной до открытия, выберите файл vmesh_c в папке и нажмите «Экспорт», чтобы экспортировать файл obj (это программное обеспечение не может экспортировать пакетно, только открывать и экспортировать по одному); затем откройте В папке, где находится текстура, выберите файл vtex_c для экспорта изображения.
5. Постройте модель.
Я решил импортировать Unity (программное обеспечение для моделирования должно быть таким же), открыть ваш проект, скопировать модель fbx и файл текстуры TGA в соответствующую папку и перетащить его, если единство Перейдите в каталог Assets, рекомендуется создать новую папку Textures для хранения файлов текстур. Создайте новую папку Materials, создайте материал в папке (create-material), щелкните маленькую точку слева от Альберта на панели свойств справа, чтобы выбрать соответствующий файл текстуры. Перетащите модель fbx в представление, а затем перетащите шейдер на соответствующий компонент (в списке слева есть маленький треугольник перед названием модели, и вы можете увидеть компонент, щелкнув по нему).
Это выглядит примерно так. Карточка ниже добавлена мной.
Весь процесс был спотыкающимся, и я не знаком с этим программным обеспечением. Я надеюсь, что оно будет полезно нуждающимся студентам.
VRF / Valve Resource Format
Valve's Source 2 resource file format parser, decompiler, and exporter. Source 2 files usually files end with _c , for example .vmdl_c .
This repository is split into three components:
- CLI Decompiler - File data viewer, decompiler and a playground for testing new formats and features.
- GUI Viewer - A vpk archive viewer and extractor. Also supports viewing resources such as sounds, textures, models, maps, and much more.
- Library - Provides public API to parse resource files and some helpers.
Join our Discord
Eye catchy screenshots
- Model viewer
- Map viewer
- Sound player
- VPK viewer which supports opening and exporting files
- Read only VPK API
- Binary KeyValues3 parser
- NTRO support
Why does VRF suck?
This tool is based entirely on a reverse engineered effort because Valve does not provide any documentation or Source 2 code (SDK or engine code), while the Source 1 SDK and leaked engine code are helpful, a lot of systems and formats have changed.
The code contained in this repository is based on countless hours of reverse engineering Source 2 games and not all intricate details have been figured out.
If you are interested in helping, take a look at the open issues.
Supported resource types
List of supported magics:
Magic | Description |
---|---|
0x03564B56 | VKV\x03 - First binary keyvalues 3 encoding with custom block compression |
0x4B563301 | KV3\x01 - LZ4 compressed |
0x4B563302 | KV3\x02 - LZ4 compressed and binary blobs are compressed separately |
0x564B4256 | VBKV - binary keyvalues 1 (handled by ValveKeyvalue) |
0x55AA1234 | VPK - valve package (handled by ValvePak) |
0x44434356 | VCCD - closed captions |
0xC4CCACE8 | tools asset info |
0x32736376 | vcs2 - compiled shader |
0x31415926 | murmurhash2 seed used in various places (like entity keys) |
VFONT1 | "encrypted" font file |
Not all formats are 100% supported, some parameters are still unknown and not fully understood.
Contents of this repository are available under MIT license, except for Tests/Files folder contains files which have likely come from Valve's games.
Open and convert that VTEX_C files
Smakkohooves beginner Posts: 39 Joined: Fri Jan 15, 2016 7:34 pm Has thanked: 14 times Been thanked: 3 times
Open and convert that VTEX_C files
Post by Smakkohooves » Sun Oct 16, 2016 6:09 am
I'm working on a project that i wish do from a long time,
But actually i'm stuck. :/
How i can easily convert these files, and relatives:
VMDL_C
VTEX_C
VMESH_C
VMAT_C
VAGRP_C
[OT: also VSND_C]
I find out that must be decompiled to "classic" valve file
But i don't find a way to do it.
I use win XP x86.
Someone can help me?
I need some library pack/plugins to open it?
herbert3000 veteran Posts: 139 Joined: Wed Jun 02, 2010 4:53 am Has thanked: 19 times Been thanked: 144 times Contact:
Post by herbert3000 » Mon Oct 17, 2016 5:29 pm
Smakkohooves beginner Posts: 39 Joined: Fri Jan 15, 2016 7:34 pm Has thanked: 14 times Been thanked: 3 times
Post by Smakkohooves » Tue Oct 18, 2016 1:31 am
He tell me that is'nt a xWin32 valid application.
What i have to do?
Post by OperateSystemP » Tue Oct 18, 2016 2:09 am
He tell me that is'nt a xWin32 valid application.
What i have to do?
Only thing I can think of is maybe upgrading your computer. I see no real easy way to rip things using an outdated OS like XP.
Acewell VIP member
Posts: 1328 Joined: Wed Nov 05, 2008 12:16 pm Has thanked: 2683 times Been thanked: 852 times
Post by Acewell » Tue Oct 18, 2016 2:46 am
outdated in terms of products a company is trying to push on everyone
so they can stay in business? maybe, but XP is definitely not obsolete!
Smakkohooves, you'll have to download the source and modify and compile it for your machine
Smakkohooves beginner Posts: 39 Joined: Fri Jan 15, 2016 7:34 pm Has thanked: 14 times Been thanked: 3 times
Post by Smakkohooves » Tue Oct 18, 2016 4:43 am
AceWell wrote: Smakkohooves, you'll have to download the source and modify and compile it for your machine
I have no idea how to do that.
Is a tutorial somewere?
What programs i have to use to do that?
Acewell VIP member
Posts: 1328 Joined: Wed Nov 05, 2008 12:16 pm Has thanked: 2683 times Been thanked: 852 times
Post by Acewell » Tue Oct 18, 2016 5:13 am
if you have any of those VTEX_C samples i will take a look and see about a script
the source mentions LZMA compression
Smakkohooves beginner Posts: 39 Joined: Fri Jan 15, 2016 7:34 pm Has thanked: 14 times Been thanked: 3 times
Post by Smakkohooves » Tue Oct 18, 2016 8:54 am
Gh0stBlade Moderator Posts: 708 Joined: Mon Jul 05, 2010 8:55 pm Has thanked: 20 times Been thanked: 432 times
Post by Gh0stBlade » Tue Oct 18, 2016 10:27 am
Smakkohooves beginner Posts: 39 Joined: Fri Jan 15, 2016 7:34 pm Has thanked: 14 times Been thanked: 3 times
Post by Smakkohooves » Tue Oct 18, 2016 12:19 pm
Acewell VIP member
Posts: 1328 Joined: Wed Nov 05, 2008 12:16 pm Has thanked: 2683 times Been thanked: 852 times
Post by Acewell » Tue Oct 18, 2016 6:14 pm
well the textures aren't compressed and they are just normal dxt image data, your samples
are all dxt5 they just have custom headers with a lot of fluff, the largest mip is last in the array
Smakkohooves beginner Posts: 39 Joined: Fri Jan 15, 2016 7:34 pm Has thanked: 14 times Been thanked: 3 times
Post by Smakkohooves » Tue Oct 18, 2016 7:38 pm
well the textures aren't compressed and they are just normal dxt image data, your samples
are all dxt5 they just have custom headers with a lot of fluff, the largest mip is last in the array
So? What i have to do to open these files?
Maybe i have to upload other "_C" files, more bigger,
So maybe it can be more "clear".
I usually for these things use crowbar, noesis and vtf viewer.
herbert3000 veteran Posts: 139 Joined: Wed Jun 02, 2010 4:53 am Has thanked: 19 times Been thanked: 144 times Contact:
Post by herbert3000 » Tue Oct 18, 2016 10:07 pm
Smakkohooves beginner Posts: 39 Joined: Fri Jan 15, 2016 7:34 pm Has thanked: 14 times Been thanked: 3 times
Post by Smakkohooves » Wed Oct 19, 2016 2:53 am
Acewell VIP member
Posts: 1328 Joined: Wed Nov 05, 2008 12:16 pm Has thanked: 2683 times Been thanked: 852 times
Post by Acewell » Wed Oct 19, 2016 4:31 am
what is the name of the game and platform these sample files came from?
edit again
*updated Oct 23*
made a Noesis python script to open your vtex_c texture samples for fun
Hello everybody. Recently, I've been looking through the .VTEX files used by most of the sprites and particle effects in-game, but I couldn't find any extensive documentation about it. Therefore, I decided to write this little guide in case anybody else finds it useful.
1) Extracting images from compiled VTEX files (.VTEX_C) is actually quite simple, but we need those files first. If you haven't already extracted them, you can find them in pak01_dir.vpk, which is located in your dota_ugc\game\dota_imported folder. Use a tool like GCFScape to open and extract the files that you need.
2) Next, go to your dota_ugc\game\bin\win64 directory (the tools aren't present in the win32 directory, for some reason). Type the following:
This extracts the various mip maps and stores them as individual TGA images. If everything goes well, you should get something like this:
Additionally, you should also have one or more TGA images in your win64 directory, depending on how many mip levels the texture has. Open the one with "_mip0", as this is the base (original) image.
3) There is no step 3. Congratulations. You have successfully extracted the underlying TGA image from a compiled VTEX file. Easy, right?
1) Compiling to VTEX is also quite easy. First, put all of the TGA images you plan on using in the same directory. If you are only compiling one image, then this is not a problem. For this example though, I will be changing several of the icons in the original msg_01.vtex file.
2) Next, we need to create a VTEX file. VTEX files are ASCII data files which describe the properties of the texture, the inputs, and the outputs. If you created your mod from an empty template, you should find some examples of VTEX files in the dota_ugc\content\dota_addons\(modname)\materials\particle directory. Open one of them up and it should look something like this:
Simply replace the filename in the highlighted line ("m_fileName", under "CDmeInputTexture") with the name of your TGA image and you're set.
2b) If you're creating a texture with sequences however, you must create a .MKS file first. Like VTEX files, MKS files are ASCII data files, although these files describe how and which sprites to render in-game. Refer to the Valve Developer Wiki for more information on MKS files and animated particles in general. Note that you do NOT need to compile the MKS files with mksheet.exe first.
Once you have the .mks file, replace the filename as mentioned above with the name of the MKS file instead.
3) Go back to dota_ugc\game\bin\win64, and type the following:
If everything goes well, you should see something like this:
You should also see a .VTEX_C file somewhere in your dota_ugc\game\dota_addons\(modname)\materials folder, which you can now freely use all throughout your mod.
If you want to use the example .VTEX_C file created by this tutorial to use in your mod, you can download it here. For comparison:
Читайте также: