Victoria 2 historical project mod обзор
The Victoria 2 Historical Project Mod (HPM) is a one man mod, an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using carefully inspected parts of the mods NNM and PDM as a base, the main aim is to correct the 1836 start date in regard to both countries and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. All in all, make the game as realistic as I can.The first release includes a vastly improved 1836 stat date country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Vanilla bugs were fixed and old assets integrated. Construction of all canals, the Eiffel Tower and the Reconstruction of the Palace of Westminster were made so they take time. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1815 start date, as well as missing flavor and historical events.
-Serf pop: These guys work as laborers and farmers, they are generally more conservative and have an abysmal literacy. They also don't promote and poor pops will demote to Serfdom, so they will eventually eat up millions of potential craftsmen.
-More icons for rebels, CBs, interface, anything that can help and give more flavor.
-New Reforms to try and simulate important questions of the era, improved the old ones: No longer allowing slavery as a communist country, not being able to have the best healthcare system of the planet without even have researched medicine.
-Slavery Growth: In vanilla, slave pops don't grow. Now they grow a random amount per 6 years, and they can even shrink - pop demographics are not a fixed growth per year. And the best part is that the AI clicks the event for you, so you are not interrupted every 6 years just to click an event.
-Optional Elections: Ever got annoyed about having to click the election events? Now you can choose to not get them - but it's an election, so the issues still move, and you are letting go your control over it.
-Improving the AI without forcing it: the AI will use their NFs more intelligently, pick event choices and techs better - but without forcing them always picking the same choices (either in tech or events, especially for techs).
-More events and decisions - Historical events, decisions and plausible alternatives: Ezo Republic, 36" or Fight for the CSA, the Texan Claims, Ottoman flavor, Neuchatel Crisis, among many others.
-Improved 1836 start date: Fixed pop numbers, literacy, slave numbers, claims, cores, borders, generals, all with historical sources. Gypsys, Australians and other pop cultures!
-Improved map (ongoing): Fixed borders, shapes and graphical glitches. Fixed numerous islands being connected to the mainland and shapes not matching historical ambitions. Repurposed useless provinces in the arctic circle to colonies and more.
-Overall improvement of mechanics and restoration of vanilla work: Trust crime, fixed non accepted pops becoming fascist over the country they are not accepted having revanchism, communist countries accepting capitalists and capitalists promoting in communist countries, fixed bugs with plurality checking for ideology and literacy check for issue, among many other fixes for NNM and vanilla, muslims/shinto pops don't have the same ideological inclinations as western pops, choice if you want crisis early on or not etc.
Note: This mod contains historical events, flags, mechanics and names that might be considered controversial by some people. If you are easily offended by history, historical events, historical images of figures or 19th century vocabulary then this mod is not for you and you shouldn't install it. I'm not responsible for your hurt feelings and I will ignore any comments regarding those issues.
Credits and Thanks:
Naselus and everyone who contributed to the PDM team. The terrain system is taken from that mod, and fixed and adapted for some provinces. Rylock for his excellent NNM. A lot of events and decisions were taken, adapted and localized. Both mods make the base of this mod, and the first release is just that, the skeleton of the mod.
Also thanks for Faulty's for the icons and Thoughtful Punk for his flags, as well as all anons who helped with events. decisions and suggestions.
Thanks for Semper Victor for his Portrait mods, that I'm slowly integrating.
Thanks for AFPG for his masterfully designed flags, as well as all the other anonymous contributions to Persia, Siberia and America.
- Ответы 767
- Создано 09.02.2014, 16:40:08
- Последний ответ 29.11.2021, 11:02:43
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Neobiologis
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Tempest
Historical Immersion Project Historical Immersion Project представляет собой модульный проект, состоящий из пяти ранее независимых модов и двух модов, созданных исключительно для HIP
IVIephesto
Вышел мод Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
thedovahkiin97
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. and Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. got updated! I renamed the slavic faith to "Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. Vera" Have fun!
thedovahkiin97
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. Interesting changes for russians: The russian cultural name "Rusisku" is replaced with "Ruski" Yassy (Peresechen) is now under the rule of the Tivertsy
Nightsong
zijistark, глава HIP Team
Shamilboroda
Новый большой релиз от 6 марта - Frosty2. Список изменений Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. /Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
Alariko
Смотрю на дэфолтную карту с непривычки после ХИПовской и глаз дёргается. Как же в ХИПе всё гладенько, чётенько проработано и визуально, и файлово.
- Ответы 96
- Создано 02.02.2020, 15:00:54
- Последний ответ 11.04.2022, 18:58:16
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Skabino
Всем привет! Недавно наткнулся на этот замечательный мод и решил взяться за его локализацию. Перевожу версию мода 0.4.5, которую можно скачать здесь Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. - HPM
Skabino
Wilxi
А нах переводить всё, кроме ивентов? Бесполезно же, имхо
Skabino
Версия 1.4 доступна для скачивания. Основные изменения для HPM_RUS_LIGHT_1.4 и Localisation_LIGHT_1.4 : - переведены несколько ивентов для некоторых стран; - исправлены некоторые ошибки перевода
Skabino
1.8 - пофиксен баг с вылетом после 1860 года; - добавлены новые национальные фокусы : на стимулирование рождаемости и геноцид населения (или повышение смертности, называйте как хотите); - КША те
EgOr4ic
о все! Благодарю тебя мой друг, разобрался. Я по привычке после хойки и европки кидал в папку mod которая в paradox interactiv в документах, а тут оказывается нужно кидать в папку корневую, где сама е
The Victoria 2 Historical Project Mod is an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using parts of the mods NNM and PDM as a base, the main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The first release includes a vastly improved country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1816 (or 1815) start date.
markutsk279 says
Playing vanilla was nice. Then I accidentally installed this mod, and now I can't play vanilla without it.
ColonelPixis says
This is the best mod for Victoria 2.
ECONOMO42 says
Amazing, even more historical and a better economic simulator than the original, without mentioning the strategic fun.
V_VoldemoR_V says
MateusJK15 says
Lots of improvements to the vanilla and better historical accuracy, a must have mod.
asmorales says
I enjoyed the mod.
However when doing a Confederate States playthrough starting as the USA.
All my army was Dixie.
I chose for every single new state to be slave state.
I chose every every other pro slavery option
Yet when the Confederate States formed, it had only 7 states aligned with it, compared to 36 which remained with the USA.
They did not spawn with any army, certainly not with my 100% Dixie army, nor did it remove the Dixie troops from the USA army.
There wasn't even an option to choose which country you wanted to play as.
This part of the mod is actually worse than vanilla, and defiantly not to the same level as the rest of it.
greasemonster says
It would be a 10 if it still had updates, however it's still worth your time.
The Victoria 2 Historical Project Mod is an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using parts of the mods NNM and PDM as a base, the main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The first release includes a vastly improved country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1816 (or 1815) start date.
No rest for the wicked
I shouldn't be doing this, but there's bugs to be fixed.
no rest for the wicked
Absolute Power
Not long ago I released update 0.4.4. It came with a serious bug in Suez-canal building that the next release is fixing. I took the time to add a few.
Update 0.4.4 Highlights
This post is to highlight a few of the recent changes and explain the reasons behind them. Understanding what is going on is important if you ever asked.
update 0.4.4 highlights
Version 0.4 Highlights
This update took long, it took even longer for me to write one of these. Since the changelog is pretty big, and since not everyone reads it, this post.
version 0.4 highlights
Economy and Event Spam
Well, I know it's been a while. Had to move around countries a lot these last months so that took a good amount of time. The nature of the update - an.
economy and event spam
The Congo, latest patch and new version
I'm aware that the latest patch for Victoria 2, 3.04 Beta, had its fair share of issues by the time I released the last version. They are mostly fixed.
the congo, latest patch and new version
On Vanilla Bugs, Nobel Prizes, an Update and Hiatus
Two months. I know it has been a while, but writing an update here is quite a lot of work. So they are more few and far between. Rest assured that the.
on vanilla bugs, nobel prizes, an update and hiatus
On Treaty Ports, Unequal Treaties and Changelogs
The NNM/PDM Unequal Treaty/Treaty Port system creates some problems. Mainly, you can't have more than one Treaty Port in the same state, it's not really.
on treaty ports, unequal treaties and changelogs
The Making of Literate Societies
The literacy system in V2 is an improvement over V1 since literacy is not a national average only. However, much of its potential is wasted because literacy.
the making of literate societies
HPM Patch 0.3.1.2
The cumulative patch contains a lot of fixes, tweaks and a few new stuff. Hopefully, it will be the last minor patch for a while.
On Map Fixing
The v0.3.0 cycle should focus on fixing the vanilla map. I don't want to make big changes but I want to improve the map, so there will be a few changes.
Next Version, Hiatus and version 0.2.9.9O Changelog
Sorry for the hiatus, but IRL work is taking most of my time. The next version might take a while because of that, but in the meantime the latest version.
next version, hiatus and version 0.2.9.9o changelog
Next Version is Up - Kurds and Pakistan
I know this isn't updated with frequency, but I prefer to show work than write it up. The 2.9.8 version comes with a lot of fixes, additions and new events.
next version is up - kurds and pakistan
New version coming up
Sorry for the hiatus, real life stuff took my time to work on this project. While I still don't have time to work on it as much as I want, I worked on.
new version coming up
HPM Beta 0.2
The changelog and the changes for this update are massive. The new reforms are implemented and the new pop, sers, are in too. This is released as a beta.
Next Update - Beta soon
The next update should come along in the next few weeks as a beta. A lot of work went in adjusting the reforms screen and coding the reform movements.
next update - beta soon
Last hotfix before the next update
Work is not going as fast as I wanted, as the new Dwarf Fortress release is slowing me down, as well as real life needs and trips. New Rebel Icons, integrating.
last hotfix before the next update
Next Update - Some Info
While I try to recover my data from my broken laptop, I'm working on what I need for the implementation of serfs. I've adapted the reform windows and.
next update - some info
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