Программа android sdk для пк
Android Studio — интегрированная среда разработки приложений для операционной системы Android. Отображает все внесенные изменения в реальном времени, поддерживает популярные языки программирования C/C++, Java и Kotlin.
Возможности Android Studio
- Эмуляция большого количества современных смартфонов и планшетов;
- Набор инструментов разработки, отладки и тестирования мобильных приложений;
- Предоставляет возможность маркировки кода;
- Функция локализации при помощи Google Cloud Messaging (отправка пуш-уведомлений);
- Встроенный мастер шаблонов и компонентов для разных версий ОС Андроид;
- Работа с компилятором Jack и опцией Instant Run;
- Отображение внесенных изменений при создании приложений в реальном времени.
- Комфортная консоль разработчика;
- Удобный редактор кода с анализатором ошибок;
- Поддержка популярных языков программирования для Android ОС;
- Управление UI компонентами при помощи Drag-n-Drop в ходе создания проектов;
- Возможность запуска приложений Андроид на компьютере;
- Наличие простого и понятного пользовательского интерфейса;
- Обновления софта от официального сайта компании Google;
- Новая версия программы IDE Android Studio оптимизирована с Windows 8 и 10.
- Английский язык интерфейса;
- Не работает с Windows XP;
- Высокие системные требования.
Android SDK
Java Development Kit (JDK)
Android Studio скачать бесплатно
Последняя версия:
4.2.2 от 14.07 2021
Операционные системы:
Windows 7, 8, 10
Размер файла: 975 Mb
Полное описание
Андроид Студио — полноценная среда для разработки дизайна, тестирования и отладки приложений под платформу Android, созданное на основе программного обеспечения IntelliJ IDEA. Содержит встроенный анализатор кода, благодаря которому можно быстро найти проблемы производительности, несовместимости версий и так далее.
В пакет интегрированы инструменты для предпросмотра макетов на нескольких конфигурациях экрана. Имеется функция Drag-n-Drop, необходимая для перетаскивания компонентов нового проекта сразу в окно разработки. Android Studio 2.3 получила поддержку Google Cloud Platform, позволяющую работать с сервисом локализации Cloud Messaging и движком App Engine.
Софт пришел на смену устаревшему Eclipse в 2013 году, по сей день является популярным среди профессионалов и новичков. Относится к лучшим бесплатным IDE для Андроид-разработчиков.
Before installing Android Studio or the standalone SDK tools, you must agree to the following terms and conditions.
Terms and Conditions
1. Introduction
1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of this License Agreement. This License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time. 1.3 "Google" means Google Inc., a Delaware corporation with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States.
2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to this License Agreement. You may not use the SDK if you do not accept this License Agreement. 2.2 By clicking to accept, you hereby agree to the terms of this License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by this License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to this License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.
3. SDK License from Google
3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop applications to run on the Android platform. 3.2 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.3 You may not use the SDK for any purpose not expressly permitted by this License Agreement. Except to the extent required by applicable third party licenses, you may not: (a) copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK; or (b) load any part of the SDK onto a mobile handset or any other hardware device except a personal computer, combine any part of the SDK with other software, or distribute any software or device incorporating a part of the SDK. 3.4 You agree that you will not take any actions that may cause or result in the fragmentation of Android, including but not limited to distributing, participating in the creation of, or promoting in any way a software development kit derived from the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not this License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in this License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.
4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under this License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) this License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under this License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.
5. Your Developer Credentials
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.
6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.
7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, this License Agreement does not affect your legal relationship with these third parties.
8. Using Android APIs
8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so.
9. Terminating this License Agreement
9.1 This License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate this License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate this License Agreement with you if: (A) you have breached any provision of this License Agreement; or (B) Google is required to do so by law; or (C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or (D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When this License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst this License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.
10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
11. LIMITATION OF LIABILITY
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.
12. Indemnification
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with this License Agreement.
13. Changes to the License Agreement
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.
14. General Legal Terms
14.1 This License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in this License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of this License Agreement is invalid, then that provision will be removed from this License Agreement without affecting the rest of this License Agreement. The remaining provisions of this License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to this License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of this License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to this License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in this License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under this License Agreement without the prior written approval of the other party. 14.7 This License Agreement, and your relationship with Google under this License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from this License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. December 8, 2014
Android Studio provides everything you need to start developing apps for Android, including the Android Studio IDE and the Android SDK tools.
If you didn't download Android Studio, go download Android Studio now, or switch to the stand-alone SDK Tools install instructions.
Before you set up Android Studio, be sure you have installed JDK 6 or higher (the JRE alone is not sufficient)—JDK 7 is required when developing for Android 5.0 and higher. To check if you have JDK installed (and which version), open a terminal and type javac -version . If the JDK is not available or the version is lower than 6, go download JDK.
To set up Android Studio on Windows:
- Launch the .exe file you just downloaded.
- Follow the setup wizard to install Android Studio and any necessary SDK tools.
On some Windows systems, the launcher script does not find where Java is installed. If you encounter this problem, you need to set an environment variable indicating the correct location.
Select Start menu > Computer > System Properties > Advanced System Properties. Then open Advanced tab > Environment Variables and add a new system variable JAVA_HOME that points to your JDK folder, for example C:\Program Files\Java\jdk1.7.0_21 .
The individual tools and other SDK packages are saved outside the Android Studio application directory. If you need to access the tools directly, use a terminal to navigate to the location where they are installed. For example:
To set up Android Studio on Mac OSX:
- Unzip the downloaded zip file, android-studio-ide--mac.zip .
- Drag and drop Android Studio into the Applications folder.
- Open Android Studio and follow the setup wizard to install any necessary SDK tools.
Depending on your security settings, when you attempt to open Android Studio, you might see a warning that says the package is damaged and should be moved to the trash. If this happens, go to System Preferences > Security & Privacy and under Allow applications downloaded from, select Anywhere. Then open Android Studio again.
The individual tools and other SDK packages are saved outside the Android Studio application directory. If you need access the tools directly, use a terminal to navigate into the location where they are installed. For example:
To set up Android Studio on Linux:
- Unpack the downloaded Tar file, android-studio-ide--linux.zip , into an appropriate location for your applications.
- To launch Android Studio, navigate to the android-studio/bin/ directory in a terminal and execute studio.sh .
You may want to add android-studio/bin/ to your PATH environmental variable so that you can start Android Studio from any directory.
Note: You may also need to install the ia32-libs, lib32ncurses5-dev, and lib32stdc++6 packages. These packages are required to support 32-bit apps on a 64-bit machine.
Android Studio is now ready and loaded with the Android developer tools, but there are still a couple packages you should add to make your Android SDK complete.
The stand-alone SDK Tools package does not include a complete Android development environment. It includes only the core SDK tools, which you can access from a command line or with a plugin for your favorite IDE (if available).
If you didn't download the SDK tools, go download the SDK now, or switch to the Android Studio install instructions.
To get started on Windows:
Your download package is an executable file that starts an installer. The installer checks your machine for required tools, such as the proper Java SE Development Kit (JDK) and installs it if necessary. The installer then saves the Android SDK Tools to a specified the location outside of the Android Studio directories.
- Double-click the executable ( .exe file) to start the install.
- Make a note of the name and location where you save the SDK on your system—you will need to refer to the SDK directory later when using the SDK tools from the command line.
- Once the installation completes, the installer starts the Android SDK Manager.
To get started on Mac OSX:
Unpack the ZIP file you've downloaded. By default, it's unpacked into a directory named android-sdk-mac_x86 . Move it to an appropriate location on your machine, such as a "Development" directory in your home directory.
Make a note of the name and location of the SDK directory on your system—you will need to refer to the SDK directory later when using the SDK tools from the command line.
To get started on Linux:
Unpack the .zip file you've downloaded. The SDK files are download separately to a user-specified directory.
Make a note of the name and location of the SDK directory on your system—you will need to refer to the SDK directory later when using the SDK tools from the command line.
Troubleshooting Ubuntu
- If you need help installing and configuring Java on your development machine, you might find these resources helpful:
If you are running a 64-bit distribution on your development machine, you need to install additional packages first. For Ubuntu 13.10 (Saucy Salamander) and above, install the libncurses5:i386 , libstdc++6:i386 , and zlib1g:i386 packages using apt-get :
For earlier versions of Ubuntu, install the ia32-libs package using apt-get :
The Android SDK tools are now ready to begin developing apps, but there are still a couple packages you should add to make your Android SDK complete.
The Android SDK separates tools, platforms, and other components into packages you can download using the SDK Manager. For example, when the SDK Tools are updated or a new version of the Android platform is released, you can use the SDK Manager to quickly download them to your environment.
You can launch the SDK Manager in one of the following ways:
- From Eclipse (with ADT), select Window >Android SDK Manager.
- From Android Studio, select Tools >Android >SDK Manager.
- On Windows, double-click the SDK Manager.exe file at the root of the Android SDK directory.
- On Mac or Linux, open a terminal and navigate to the tools/ directory in the location where the Android SDK is installed, then execute android sdk .
You can select which packages you want to download by toggling the checkboxes on the left, then click Install to install the selected packages.
Figure 1. The Android SDK Manager shows the SDK packages that are available, already installed, or for which an update is available.
There are several different packages available for the Android SDK. The table below describes most of the available packages and where they're located in your SDK directory once you download them.
Recommended Packages
Here's an outline of the packages required and those we recommend you use:
SDK Tools Required. Your new SDK installation already has the latest version. Make sure you keep this up to date. SDK Platform-tools Required. You must install this package when you install the SDK for the first time. SDK Platform Required.You must download at least one platform into your environment so you're able to compile your application. In order to provide the best user experience on the latest devices, we recommend that you use the latest platform version as your build target. You'll still be able to run your app on older versions, but you must build against the latest version in order to use new features when running on devices with the latest version of Android.
To get started, download the latest Android version, plus the lowest version you plan to support (we recommend Android 2.2 for your lowest version).
System Image Recommended. Although you might have one or more Android-powered devices on which to test your app, it's unlikely you have a device for every version of Android your app supports. It's a good practice to download system images for all versions of Android your app supports and test your app running on them with the Android emulator. Android Support Recommended. Includes a static library that allows you to use some of the latest Android APIs (such as fragments, plus others not included in the framework at all) on devices running a platform version as old as Android 1.6. All of the activity templates available when creating a new project with the ADT Plugin require this. For more information, read Support Library. SDK Samples Recommended. The samples give you source code that you can use to learn about Android, load as a project and run, or reuse in your own app. Note that multiple samples packages are available — one for each Android platform version. When you are choosing a samples package to download, select the one whose API Level matches the API Level of the Android platform that you plan to use.
Tip: For easy access to the SDK tools from a command line, add the location of the SDK's tools/ and platform-tools to your PATH environment variable.
The above list is not comprehensive and you can add new sites to download additional packages from third-parties.
In some cases, an SDK package may require a specific minimum revision of another package or SDK tool. The development tools will notify you with warnings if there is dependency that you need to address. The Android SDK Manager also enforces dependencies by requiring that you download any packages that are needed by those you have selected.
Adding New Sites
By default, Available Packages displays packages available from the Android Repository and Third party Add-ons. You can add other sites that host their own Android SDK add-ons, then download the SDK add-ons from those sites.
For example, a mobile carrier or device manufacturer might offer additional API libraries that are supported by their own Android-powered devices. In order to develop using their libraries, you must install their Android SDK add-on, if it's not already available under Third party Add-ons.
If a carrier or device manufacturer has hosted an SDK add-on repository file on their web site, follow these steps to add their site to the Android SDK Manager:
- Select Available Packages in the left panel.
- Click Add Add-on Site and enter the URL of the repository.xml file. Click OK.
Any SDK packages available from the site will now be listed under a new item named User Add-ons.
Troubleshooting
Problems connecting to the SDK repository
Android SDK — мощное средство разработки приложений для операционной системы Android. Позволяет открывать и тестировать на компьютере различные Андроид игры и программы.
Возможности Android SDK
- Наличие развитого пакета инструментов для разработки мобильных приложений на ОС Андроид;
- Работа с базами данных SQLite и интегрированным браузером на движке WebKit;
- Оптимизация ПО с разными версиями Android ОС;
- Автоматические обновления софта от официального сайта;
- Удобный инструмент командной строки SDK Manager;
- Возможность запуска приложений на ПК при помощи встроенного эмулятора;
- Поддержка различных медиафайлов в формате MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF и многих других.
- Высокая скорость работы;
- Обладает открытым исходным кодом;
- Доступна связь с технической поддержкой;
- Наличие удобного файлового менеджера;
- Дополнительные параметры для настройки интерфейса;
- Работа с виртуальной машиной Dalvik, GSM телефонией и т.д;
- Возможность тестировать созданные приложения для смартфонов;
- Новая версия совместима с Windows, Mac и Linux (32- и 64-bit).
- Интерфейс на английском языке.
- Возможны проблемы при работе с Win XP и Mac OS X.
BlueStacks App Player
Android Studio
Nox App Player
Genymotion
Android SDK скачать бесплатно
Последняя версия:
29.0.5 от 29.10 2019
Разработчик: Android Software Development Kit
Операционные системы:
Windows 7, 8, 10, XP, Vista
Размер файла: 132 Mb
Полное описание
Android SDK — универсальная среда разработки, позволяющая создавать и тестировать Андроид-приложения, которые используют камеру мобильного телефона, доступ по Bluetooth, Wi-Fi, EDGE и 3G, а также акселерометр, компас, данные GPS. Работает с различным мультимедийным контентом: аудио, видео и изображениями в форматах MP4, H.264, MP3, WAV, AAC, AMR, JPG, PNG, GIF и так далее.
Полнофункциональный эмулятор предоставляет огромный список современных мобильных устройств для отображения приложений. Утилита популярна среди разработчиков программного обеспечения. Новичкам будет непросто освоить функциональные возможности (в таком случае советуем посмотреть обучающие видеоролики на YouTube). Андроид SDK Tools поддерживает работу с базами данных SQLite и интеграцию с популярными браузерами на движке WebKit.
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