Xbox 360 controller patch mass effect что это
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About this mod
Mass Effect 1 Controller Support (Power Wheel)
Version 1.6.1
- - Restores the intro text at the start of a new game. The lack of intro text was a causing a music sync issue.
This mod does not have any known dependencies other than the base game.
File information
Installation
Install order: ME1 -> DLC (Optional)-> MEUITM (Optional)-> ME1Controller
- Run the game at least once to create the games profile settings.
- Extract the files from the archive using winrar or 7-zip.
- Copy the contents of Config (Backup originals first) to: C:\Users\\Documents\BioWare\Mass Effect\Config
IMPORTANT: Do NOT copy these config files into the game folder, they need to go into the user profile. If you see "Default.ini" you are copying it to the wrong place.
IMPORTANT: these files are marked as "read only" to prevent the game modifying them on startup. If you want to modify them you
must change them back to "read only" before launching the game.
4. Copy the contents of "Mass Effect" directory to your install directory overriding the originals (Back them up first). These files should override the original files.
Example directories:
- Steam: C: \ Program Files (x86) \ Steam \ steamapps \ common
- Origin: C: \ Program Files (x86) \ Origin Games
If you are using the M.E.T.U.I.M. mod use the binaries from the Mass Effect M.E.T.U.I.M. dir, rename it first to "Mass Effect".
Common Problems:
- No power wheel appears; I can't put points into stats; Low sensitivity when aiming.
You have copied the config correctly but you have not overridden the game binaries.
- Can't loot containers.
You have ignored the instructions and you have copied the config into the game folder (The one with all the default.ini files). These need to be copied to the user profile.
- No controller prompts at all.
You have not copied the config correctly.
- Controller doesn't work.
This MOD will only work against the primary Xinput controller. Check you don't have other XInput wrappers or controllers attached.
Installation Video:
Still struggling with the installation? Try watching this video from Stiff Kun (thanks).
Controls:
This mod uses the same controls as the xbox 360. These can be found here.
Customisation
If you want to adjust the sensitivity of the controller. Open bioinput.ini and modify:
File credits
This author has not credited anyone else in this file
Version 1.2.2
- - Removing MEUITM binaries and updating instructions.
Uploaded by
File credits
- Moonshine for his work on ME2 and ME3 which inspired me to make this MOD.
- Heff for all his techincal support.
- Machine4578 and eezonaut for there relentless enthusiasm and testing.
- BarderothReturns for her config only mod which found all the xbox interfaces that weren't broken.
- For extra testing: libm, daninthemix, MotokoKusanagi34, b3ft, Gikoku, Daiyus, rjms1974, Mivey and arkhamtheknight2.
- The creators of the tools used: ME1Explorer, JPEXS Free Flash Decompiler and UE Explorer.
Last updated
This MOD adds full XBOX 360 controller support for playing Mass Effect 1.
This MOD adds full XBOX 360 controller support for playing Mass Effect 1.
he Mass Effect game shipped with all the original XBOX controller interfaces but in a very broken state with some functionality removed. This mod corrects these issues and re-implements features where necessary. The MOD switches over to use all the xbox user interfaces, with the exception of mini games/loadsave and settings. These exceptions have been adjusted to work with the controller.
Installing this MOD will break some elements of the keyboard and mouse support. The console will work fine. If you want to play with keyboard and mouse, uninstall this mod.
1.2.0 Release Notes
- Fixes HUD layout during certain sections of the game where the UI would appear behind the radar. Like for example while deactivating the demolition charges.
- Changes the quasar ui to be the one from the xbox.
- Reduces the subtitle and conversation wheel font size to match the PC version. Size 22 to 16.
Uploaded by
Version 1.1.1
- 1.1.1 Release Notes
- Changes the behavior of the X/B button when drawing/holstering your weapon. This should now work like the xbox.
- Adds an out of combat run speed boost when holding the A button (Not just a camera angle change).
1.1.0 Release Notes
- Adding a 50% drop in right stick sensitivity when zoomed in.
1.0.1 Release Notes
- Further tweaks to correct mistakes in the tutorial strings.
- Fixes a crash that was possible by selecting "Mark all as viewed" from within the Journal when a mission or assignment was
currently expanded.
1.0.0 Release Notes
- Fixes Mako control weirdness introduced by the sensitivity changes in 0.3.0.
- Reduces the conversation wheel deadzone slightly (0.25 to 0.2)
- Fixes the map cursor for controllers that introduce their own deadzone (think nvidia shield)
- Fixes map control sensitivity for differing frame rates.
0.3.0 Release Notes
- Controller sensitivity for camera movement changed based on frame rate. The higher the frame rate the more sensitive the stick.
During game ticks the deltatime was not being factored in. This explains the differences in peoples opinions on controller
sensitivity. I've tweaked the maths so it should now take this into account.
- Removes the []'s around the initial "Press [START]" message, which was added in the last release
- Fixes the conversation wheel so no option is selected when the Left Stick is in the resting position.
- Adds button shortcuts ([A], [B], [X]) for the options when starting the decryption mini-game.
- Adds additional control over the decryption mini game.
= Left Stick now operates like the DPad.
= [A] moves towards the core
= [B] moves back from the core
- Updates the icons on the scoreboard in Pinnacle Station to be the correct controller icons.
0.2.0 Release Notes
- Allow user to enter custom name during character creation. Keyboard required.
- Removed back buttom from Mission Control (aka pause menu) and replaced with "Resume" button from XBOX360 Mission Control.
- Removed buttons from load/save screen. These have been replaced with the controller bar.
- Added []'s around controller buttons in tutorial messages.
- A couple of tutorial message updates.
- Switched compression over to 7za.
0.1.0 Release Notes
- Removes the inverted Y axis by default.
- Fixes the DPad squad orders to match xbox 360 controls.
- Fixes Conversation DeadZone Issue in the conversation wheel.
- First beta release
0.0.14 Release Notes
- Changes the way the Mako zoom operates to be like the XBOX360. This could be a risky change as I'm using a class variable called m_nCurConvSelection to hold zoom state.
I'm guessing this variable doesn't operate outside of a conversation. Fingers crossed.
0.0.13 Relaase Notes
- Fixes the intermittent crash when browsing the map (hopefully).
0.0.12 Release Notes
- Switches the Mission Computer (aka the pause screen) controls to operate on from the Left Stick in a similar way to the conversation wheel instead of using DPad emulation. The
way it would have been on the XBOX 360.
0.0.11 Release Notes
- Allows the Quasar game at the back of Flux to be played with the controller.
- Allows the mini game to activate the laser to save liara to be cancelled.
- Allows better control over the mini game to activate the VI on Noveria.
0.0.10 Release Notes
- Fixes the accidental mapping of mako thrusters to the Y button.
- Fixes the problems experienced by players when selling items at a shop.
0.0.9 Release Notes
- Fix Tutorial messages for Femshep.
0.0.8 Release Notes
- Switch Mako thrust to the A button. X button is supposed to be for leaving and going back to the Normandy.
- Updated Tutorial messages to reflect controller commands.
0.0.7 Release Notes
- Fixes icon not getting updated when uninstalling xmods.
- Fixes "undefined" text on xmod screen
0.0.6 Release Notes
- Fixes Left and Right Analog stick inside the map screen
- Increases Right Analog Sensitivity for aiming.
0.0.5 Release Notes
- Fixes Right Analog scroll on the inventory screen.
- Fixes Right Analog scroll in the galaxy map.
- Fixes dead zone problems in the galaxy map.
0.0.4 Release Notes
- Fixes sensitivity issues for some controllers.
0.0.3 Release Notes
- Uninstalling xmods will now work but the icon will not show as blank. Still needs work.
- Removed debugging when pressing LB and RB.
- Removed the ability to mark up a mapped power with RB when out of combat.
0.0.2 Release Notes
This MOD adds full XBOX 360 controller support for playing Mass Effect 1.
The Mass Effect game shipped with all the original XBOX controller interfaces but in a very broken state with some functionality removed. This mod corrects these issues and re-implements features where necessary. The MOD switches over to use all the xbox user interfaces, with the exception of mini games/loadsave and settings. These exceptions have been adjusted to work with the controller.
Installing this MOD will break some elements of the keyboard and mouse support. The console will work fine. If you want to play with keyboard and mouse, uninstall this mod.
1.2.2 Release Notes
- Removing MEUITM binaries and updating instructions.
Installation
IMPORTANT: There are TWO INSTALLATION DIRECTORIES. One inside your user profile, one inside the game directory.
Install order: ME1 -> DLC (Optional) -> ME1Controller -> MEUITM or other textures (Optional)
1. Run the game at least once to create the games profile settings.
2. Extract the files from the archive using winrar or 7-zip.
3. Copy the contents of Config (Backup originals first) to :
IMPORTANT: Do NOT copy these config files into the game folder, they need to go into the user profile. If you see "Default.ini" you are copying it to the wrong place.
IMPORTANT: these files are marked as "read only" to prevent the game modifying them on startup. If you want to modify them you
must change them back to "read only" before launching the game.
4. Copy the contents of "Mass Effect" directory to your install directory overriding the originals (Back them up first). These files should override the original files.
Steam: C:\Program Files (x86)\Steam\steamapps\common
Origin: C:\Program Files (x86)\Origin Games
5. Use MassEffectConfig.exe to set resolution and aspect ratio to 16:9
Common Problems
- No power wheel appears; I can't put points into stats; Low sensitivity when aiming; Journal entries don't work
You have copied the config correctly but you have not overridden the game binaries.
- Can't loot containers.
You have ignored the instructions and you have copied the config into the game folder (The one with all the default.ini files). These need to be copied to the user profile.
- No controller prompts at all
You have not copied the config correctly. Or the config files are not being copied as "readonly" right click on them and check that they are marked as readonly.
- Controller doesn't work, can't get past "Press Start".
This MOD will only work against the primary Xinput controller. Check you don't have other XInput wrappers or controllers attached.
- Can't disable controller vibrations
The disable option doesn't work through the menu. The binaries from here should help disable vibrations.
- Parts of the HUD are cut off.
This MOD does not support 4:3 resolution. Use the MassEffectConfig.exe to change to 16:9.
- Inverted controls, Sensitivity, dead zone. For some reason some users complain of inverted controls and not being able to change sensitivity using the method below.
Bindings=( Name="XboxTypeS_LeftX", Command="Repeat StrafeLeftRight 1.0 0.2 | Repeat TacSel_TalentMode | Repeat GuiAxis BIOGUI_EVENT_AXIS_LSTICK_X 1.0 0.2 | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_X 0.35 0.2")
Bindings=( Name="XboxTypeS_LeftY", Command="Repeat MoveForwardBack 1.0 0.2 | Repeat TacSel_TalentMode | Repeat GuiAxis BIOGUI_EVENT_AXIS_LSTICK_Y -1.0 0.2 | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_Y 0.35 0.2")
Bindings=( Name="XboxTypeS_RightX", Command="Repeat CameraTurnLeftRight 1.0 0.2 | Repeat GuiAxis BIOGUI_EVENT_AXIS_RSTICK_X 1.0 0.2")
Bindings=( Name="XboxTypeS_RightY", Command="Repeat CameraLookUpDown 1.0 0.2 | Repeat GuiAxis BIOGUI_EVENT_AXIS_RSTICK_Y 1.0 0.2")
Left is for Left stick, Right for Right stick. X for X Axis, Y for Y Axis.
Taking the first one as an example:
StrafeLeftRight 1.0 0.2
The first number is the sensitivity. Changing it below 1.0 will reduce sensitivity. Adding a - will invert the axis (e.g. -1.0).
The second number is the dead zone. Increasing this number will increase the controller deadzone.
REMEMBER to set the bioinput.ini file back to "read only" before you launch the game.
Installation Video
Still struggling with the installation? Try watching this video from Stiff Kun (my thanks).
Controls
This mod uses the same controls as the xbox 360. These can be found here.
Mass Effect 2&3
Excellent XBOX 360 Controller MODs for Mass effect 2 and 3 by Moonshine can be found here :
Customisation
If you want to adjust the sensitivity of the controller. Open bioinput.ini and modify:
The Y axis can be inverted in the setup menu.
Remember to set the bioinput.ini file back to "read only" before you launch the game.
Download curated lists of mods easily, our "Collections" feature has entered Open Alpha. Check our wiki to get started.
Mods requiring this file
Монтаж
Порядок установки: ME1 -> DLC (дополнительно) -> M.E.T.U.I.M. (дополнительно) -> ME1Controller
- Запустите игру хотя бы один раз, чтобы создать настройки профиля игры.
- Извлеките файлы из архива с помощью winrar или 7-zip.
- Скопируйте содержимое Config (сначала сделайте бэкапы оригинала) в C: \ Users \ \ Documents \ BioWare \ Mass Effect \ Config
ВАЖНО: НЕ копируйте эти файлы конфигурации в папку игры, они должны войти в профиль пользователя. Если вы видите «Default .ini», значит вы копируете его в неправильном месте.
ВАЖНО: эти файлы отмечены как «только для чтения», чтобы предотвратить изменение игры при запуске. Если вы хотите их изменить, то перед тем, как начать игру, вы должны вернуть их обратно в состояние «только для чтения».
4. Скопируйте содержимое каталога «Mass Effect» в каталог установки, переопределяя оригиналы (сначала создайте резервные копии). Эти файлы должны переопределять исходные файлы.
Примеры пути установки:
- Steam: C: \ Program Files (x86) \ Steam \ steamapps \ common
- Origin: C: \ Program Files (x86) \ Origin Games
(Если вы используете модулятор M.E.T.U.I.M., используйте binaries из каталога Mass Effect MEUITM, только сначала переименуйте его в «Mass Effect»)
Основные вопросы после установки:
- Отсутствует силовое колесо; Я не могу поместить очки в статистику; Низкая чувствительность при прицеливании.
Вы скопировали конфигурацию правильно, но вы не заменили binaries игры.
- Нельзя открывать контейнеры.
Вы проигнорировали инструкции и скопировали конфигурацию в папку с игрой (ту, у которой все файлы по умолчанию .ini). Их необходимо скопировать в профиль пользователя.
- Отсутствуют подсказки контроллера.
Вы неправильно скопировали конфигурацию.
- Контроллер не работает.
Этот мод будет работать только с основным контроллером Xinput. Убедитесь, что у вас нет других контроллеров XInput.
Видео установки:
Все еще проблемы с установкой? Попробуйте посмотреть это видео ниже (спасибо его автору).
Download curated lists of mods easily, our "Collections" feature has entered Open Alpha. Check our wiki to get started.
Version 1.6.0
- - Moves ErikJS's binkw32 files to a DLCFix directory. Most users don't need and this seems to cause an error with
some installs
- Adds missing textures to the HUD. This restores the Power/Weaspon Wheel selection arrow as well as the window
boarder around the power/weapon info.
Tags for this mod
Created by
Created by
Этот мод добавляет полную поддержку контроллера XBOX 360 для Mass Effect 1 на ПК.
Этот мод добавляет полную поддержку контроллера XBOX 360 для Mass Effect 1 на ПК.
Игра Mass Effect поставляется со всеми оригинальными интерфейсами контроллера XBOX, но в очень сломанном состоянии с удаленной функцией. Этот мод исправляет эти проблемы и, при необходимости, повторно реализует функции. Мод переключается на использование всех пользовательских интерфейсов xbox, за исключением мини-игр / нагрузок и настроек. Эти исключения были скорректированы для работы с контроллером.
Установка этого мода нарушит некоторые элементы поддержки клавиатуры и мыши. Консоль будет работать нормально. Если вы хотите играть с клавиатурой и мышью, удалите этот мод.
1.2.0 Примечания к выпуску
- Исправлена компоновка HUD в некоторых разделах игры, где пользовательский интерфейс появлялся за радаром. Например, при деактивации взрывчатки.
- Изменяет квазар ui как один из xbox.
- Уменьшает размер шрифта субтитров и колесиков в соответствии с версией ПК. Размер от 22 до 16.
Mods requiring this file
Mod name | Notes |
---|---|
PlayStation Icons | Install this AFTER ME2Controller |
Remove Shared Cooldowns compatiblity patch for No MiniGames and ME2Controller | You need to install this mod before its patch. |
Author's instructions
You may use this mod in any way you see fit, including distribution, sharing, altering, and creating your own mod based on it.
Rights to the JoyToKey application go to JTKSOFT.
Donation Points system
This mod is not opted-in to receive Donation Points
===================================================================================================
Sorry there hasn't been an update in a while, I've been having some family issues on top of college and work, so I really haven't had time to work on this much. I'll try my best to get a new version out soon, but please be patient.
===================================================================================================
This mod was made for a friend to activate the Xbox 360 controller on PC. I decided to share it in case anyone else needs it.
This is my first mod, so be as critical as humanly possible (I won't learn, otherise).
This has been tested with the following gamepads:
Microsoft Xbox 360 Gamepad
Sony Dualshock 3 Gamepad
Sony Dualshock 4 Gamepad
Speedlink Xeox Pro Analog Wireless Gamepad (PS3 Mode)
The easiest controllers to use is any Xinput gamepad, since the game can only detect Xinput commands. Other controllers will require some extra work to use. Use x360ce for Dinput controllers. Use MotionInJoy or the drivers above for PlayStation 3 gamepads.
Thanks to the Mass Effect Forums for teaching me what I needed to know.
This mod uses JoyToKey, certesy of JTKSOFT.
Please backup your original ini files. Like all mods, use this mod at your own risk.
ON FOOT:
A = Sprint, Talk, Use
B = Back, Exit
X = Granade Throw, Zoom Out
Y = MediGel
Start = Pause Menu
Back = QuickSave
Right Stick = Look
Left Stick = Move, UI COntrols
D-Pad = UI Controls, Weapon Selection
LB = Modifier*
RB = Tactical Menu
LT = Aim
RT = Fire
*Modifier Controls
LB + D-Pad = Powers 1-4
LB + A/B/X/Y = Powers 5-8
MAKO:
A = Thrust
B = Exit
X = Normandy
Y = Repair
Start = Pause Menu
Back = QuickSave
Right Stick = Look, Zoom
Left Stick = Move, UI COntrols
D-Pad = N/A
LB = N/A
RB = N/A
LT = Rockets
RT = Machine Gun
MENUS:
D-Pad = Menu Controls
R.Stick = Area Map/Menu Conrols
Back+LStick = Menu Mouse*
*Use this control if you can't access certain functions without the mouse (e.g. Weapon Mods)
Instructions:
1. Copy the files from the "Controller" folder to "C:/Users/(Your Username)/Documents/BioWare/Mass Effect/Config"
2. Download and Extract JoyToKey
3. Copy the "JoyToKey" files to where you extracted JoyToKey
4. Open "JoyToKey.exe"
5. In "JoyToKey", set the profile to "ME_Gameplay"
6. Start the game with your Xbox 360 Controller plugged in
If Updating from old version:
1. Remove the original files
2. Replace them with the updated files
Known Issues:
-Aiming Sensitivity must be changed in the .ini
-Attempting to change the controls in the options menu will crash the game
-I don't know what the Xbox 360 layout was, this was made based on what felt confortable
Version 1.4
--Added Full Menu Support
Version 1.3
-Fixed random crash associated with the decrypion minigame
Version 1.2
-Added Ability to change weapons using the D-Pad
-Quick Powers updated to accurately represent updated controls
-Issues with the Right Bumper are fixed
Version 1.1
-Reduced camera sensitivity
Version 1.0
-Initial Release
LEGAL:
You may use this mod as you see fit, and distribute it any way you wish.
Credit is nice, but not nessessary.
File information
File credits
Karen Mazursky - Creator
Sophie - Inspiration
JTKSOFT - JoyToKey Developer
Bioware - Mass Effect
Virus scan
Created by
Author's instructions
About this mod
Mass Effect 2 Controller Support (Power Wheel)
Version 1.7.0
- - Adds Italian localisation (thanks to pexpe85)
- Allows editing of character code during character creation (Requires keyboard).
- Allows copy/paste of character code during character creation.
About this mod
This allows you to use the Xbox 360 controller to play Mass Effect. This Mod is dedicated to Sophie.
Virus scan
Virus scan
Donation Points system
This mod is not opted-in to receive Donation Points
Last updated
Author's instructions
Original upload
Original upload
Version 1.2.1
- - Changes the "cancel" button to "back" in the load/save screen. This should now be localisable.
File information
Uploaded by
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.7.1
- - Forcefeedback (controller vibrations) is no longer always enabled. It is now switched on/off through the menu option.
- Removing a 25% accuracy reduction that was hardcoded in for mouse/keyboard players.
Version 1.7.2
- - Remove 30 save limit.
- Tweak powerwheel/quick power timing as suggested by Darksheep0
- Replace certain characters in the tlk files that don't render for some users. As suggested by dontforgetp.
- Adding Polish localisation
- Adding Korean startup_int.pcc file.
Version
- 1.4.0 Release Notes (by Dybuk)
- Adds ErikJS's binkw32 files to avoid DLC warnings
- Adds German localisation (thanks to FreakyFerrox)
1.3.0 Release Notes (by Dybuk)
- Switches the player controller sensitivity to the xbox defaults
- Reduces the planet scanning controller sensitivity by 75%
- Corrects the tutorial messages during the hammerhead missions
- Corrects the main menu so the Cerberus Network displays controller icons
1.2.0 Release Notes (by Dybuk)
- Removes the need to map powers to the Y button using the Gibbed Save Editor
- Localised to French (Thanks to Lynma)
- Fixes the "Press F to place the momument" tutorial message
- Removes the 1.75 recoil multiplyer added to keyboard and mouse users to be more consistent with the xbox360
- Increases movement/gui/galaxy map deadzone
- Fixes D-Pad double action during mini-games (Thanks to HotSaucerman)
1.1.0 Release Notes
- Enabled force feedback
1.0.0 Release Notes
This MOD adds full XBOX 360 controller support for playing Mass Effect 2.
Mass Effect 2 shipped with all the original XBOX controller interfaces but was missing some power/weapon wheel resources. This mod re-adds these textures, switches the config over to use the xbox interfaces, forces chunks of code to go down a 'console' path and changes the tutorial messages to controller buttons.
Installing this MOD will break some elements of the keyboard and mouse support. If you want to play with keyboard and mouse, uninstall this mod.
1.7.2 Release Notes (by Dybuk)
- Remove 30 save limit.
- Tweak powerwheel/quick power timing as suggested by Darksheep0
- Replace certain characters in the tlk files that don't render for some users. As suggested by dontforgetp.
- Adding Polish localisation
- Adding Korean startup_int.pcc file.
Installation
Install order: Game => DLC => Launch/Login to validate DLC => ME2Controller => Custom textures
1. Copy the BioGame directory to your Mass Effect 2 install directory overriding the originals (Back them up first).
Example directory : D:\Steam\steamapps\common\Mass Effect 2
Common Problems
- Game crashes on startup.
Make sure you have not backed up files in the game directory. The game will try to load both files and crash.
- DLC Warning on game load.
Copy the files from the DLCFix directory into the you Mass Effect 2 install dir.
Non-English/French/German/Italian Versions
This MOD has only been localised to English, French, German and Italian. To get it to work with other languages it might be possible to just copy the Startup_INT.pcc file over your Startup_.pcc file. This workaround will still leave some messages with keyboard references. Without this workaround the game will crash on startup.
If you would like to help localise this MOD please send me a copy of your Startup_.pcc and the BIOGame_.tlk files. I'll then send you some instructions on how to localised it. There are 88 strings that will need to be updated.
Mass Effect 1&3
Moonshine
Sadly I haven't heard from Moonshine since August. He did not hand over this mod to me in any formal way. I just want to see this mod finished off and continue to be supported. I have no reason to think he would not be happy with me to host this on the nexus and continue to work on it.
All files in this latest release have been recreated from the original game files. I felt it important that I understand all the changes to properly support it.
Thanks
- To all those before us who tried effortfully to implement controller support, and incidentally laid the foundations
for us to build upon. Special thanks to Soulfly28 and srimk.
- The creators of the tools used: ME2Explorer, JPEXS Free Flash Decompiler, UE Explorer and Gildor's tools.
- All the people at me3explorer forums that helped test and support this mod.
- Lynma for the French translation.
- FreakyFerrox for the German translation.
- pexpe85 for the Italian translation.
- ErikJS for his work on the Mass Effect 2 binkw32.dll
- Gildor for his help with textures.
Version 1.5.0
- 1.5.0 Release Notes (by Dybuk)
Tags for this mod
- Gameplay
- English
- Modder's Resource
- User Interface
- Utilities for Modders
- Utilities for Players
Original upload
Tags for this mod
This mod does not have any known dependencies other than the base game.
Off-site requirements
Version 1.2.0
- - Fixes HUD layout during certain sections of the game where the UI would appear behind the radar. Like for example while
deactivating the demolition charges.
- Changes the quasar ui to be the one from the xbox.
- Reduces the subtitle and conversation wheel font size to match the PC version. Size 22 to 16.
Last updated
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