Jip nvse dll ошибка
24 фев. 2021 в 6:20
hi. i have been playing fallout new vegas for a few days now. problem is some mods i am using are not working properly. especially NEVADA SKIes. When evening comes suddenly
it just grows darker and darker and then pitch black. The trick is when i wait for an hour then night fall works properly, as it is intended. its dark but the player can still see.
I have made up my mind to remove all the mods and re-install only the ones that are essential for 1 st time playing through the game.
Just need to know the most important mods !!
24 фев. 2021 в 6:39
For a 1st time playthrough? I wouldn't recommend using anything that changes the game or adds new content for a first playthrough.
FOr a first playthrough I'd go with these:
24 фев. 2021 в 6:41
thanks for the list.
You see i tried to launch the game without any mods and just nevada skies. The same thing happens. I am now sure its not conflicting mods but something else. When nightfall arrives the screen is pitch black. I will check those mods you mentioned.
24 фев. 2021 в 6:44
thanks for the list.
You see i tried to launch the game without any mods and just nevada skies. The same thing happens. I am now sure its not conflicting mods but something else. When nightfall arrives the screen is pitch black. I will check those mods you mentioned.
That'd be the problem if you only had Nevada Skies and nothing else as it has the hard requirement of JIP which in turn has the hard requirement of NVSE.
24 фев. 2021 в 6:52
thanks for the list.
You see i tried to launch the game without any mods and just nevada skies. The same thing happens. I am now sure its not conflicting mods but something else. When nightfall arrives the screen is pitch black. I will check those mods you mentioned.
That'd be the problem if you only had Nevada Skies and nothing else as it has the hard requirement of JIP which in turn has the hard requirement of NVSE.
yeah i do have new vegas script extender. i copied all the files from the zip into the main game directory.
24 фев. 2021 в 7:07
• JIP LN NVSE version 56 (jip_nvse.dll, JIP LN NVSE Plugin) reported as incompatible during query
here is the error i am getting. but i already downloaded the essential files that go with this one. still it doesn't work.
24 фев. 2021 в 7:54
Here's a stability guide I wrote for people in your shoes.
If you need any extra help with it, I'm more than happy to troubleshoot.
Unfortunately I am not too familiar with Nevada Skies, and the only way I know to solve your problem is by reinstalling JIP, xNVSE, and Nevada skies.
I'm sorry I can't be more help. Hopefully Faorry can find a solution that does not involve such drastic action.
24 фев. 2021 в 8:27
Here's a stability guide I wrote for people in your shoes.
If you need any extra help with it, I'm more than happy to troubleshoot. :)
thanks for this. i just reinstalled all the mods and it worked. btw which is the best flashlight mod for NV?
24 фев. 2021 в 8:31
The only one I have come across dropped FPS like a brick. Can't recommend.
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UPDATE UPDATE UPDATE ALL THE TIME
JUST BROKE MODS ! someone have to said
I can confirm I have something similar, although my character's ragdoll is not flying into the air. Mine gets stuck in their weapon-holding pose with only their waist and legs jittering when they die. Additionally, after 1-2 deaths, I get stuck and can no longer move, and I have to force end the game. I use Ragdolls + Diagonal Movement + 360 Movement (with the NV Compatibility Skeleton).
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You sure it's not another mod causing it? I tested it with the latest JIP and have no issues.
Edit: Never mind, yeah it happens.
I'm also here to confirm this is happening and the author of 360 Movement says he cannot fix it at the moment.
Had to rollback the update.Sigh.
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This mod and I have had friction in the past. I decided to give it another chance, and you know what, this is a great mod. You guys are doing thankless work, and you don't get enough recognition for what you've done for the community.
The most recent version of this mod seems to have fixed some of the issues I was experiencing, and I forgot just how lightweight this plugin is. I appreciate the work you guys are doing. One thing I'd like to point out is that setting bIgnoreDTDRFix to 0 does *not* make damage work like vanilla. It seems to be scuffed. Setting it to 0 gives every actor an absurd amount of health.
PS: Is there any way to remove the constant stream of lines in the console menu? As a modder, I use it pretty frequently, but with JIP LN installed it intermittently spits out debug text like this:
Perk Rank >> 0
Perk Rank >> 0
Perk Rank >> 0
Perk Rank >> 0
MenuMode 1001 >> 0
MenuMode 1012 >> 0
IsPlayerSleeping >> 0
MenuMode 0 >> 0
this mod is changing my pipboy fov and i cant find the setting in ini. Also changing values in defalt.ini and prefs.ini doesnt fix it. Anyone know how to keep default fov with this mod?
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Recent version 56.56 is shite and should not be installed. It is causing issues with mods and stuff and for some reason it has caused my Tops to crash consistently. Fall back on a version that you know works until these issues (whatever they are idk) are fixed.
I ran into a strange issue with a recent game where GetGameDaysPassed was returning a negative value. It turned out that the value was good from the start of the game until the end of august, increasing sensibly up to +19 at the end of august then jumping back to -12 (the numbers make me think that its not registered the change of month correctly). Made no difference if GetGameDaysPassed was called from the console directly or a script.
Calling GetGameDaysPassed with a specific date (eg, 1st august 2277) did work as expected - with a gradually increasing value, callign with no arguments gave the odd behaviour.
it was a TTW game, so it might not be related to JIP at all (geck wiki says its from JIP, but the game start time is different in TTW and could well be the key factor). Apologies if this is the wrong place to ask, my knowledge is pretty much limited to the description on geck wiki.
comradebillyboy
TuollafBoy wrote: I'm trying to figure out what are the possible reasons why I am getting the in game error "JIP NVSE Plugin not present". Yes, I do have NVSE and JIP NVSE Plugin installed. I haven't been able to find any solutions. Help please? Thanks!
comradebillyboy
TuollafBoy wrote: I'm trying to figure out what are the possible reasons why I am getting the in game error "JIP NVSE Plugin not present". Yes, I do have NVSE and JIP NVSE Plugin installed. I haven't been able to find any solutions. Help please? Thanks!
Install the most current version of NSVE. it needs to be version 4. You can check in game using console command 'GetNVSEVersion' to make sure you have version 4.
Basketballdude48
TuollafBoy wrote: I'm trying to figure out what are the possible reasons why I am getting the in game error "JIP NVSE Plugin not present". Yes, I do have NVSE and JIP NVSE Plugin installed. I haven't been able to find any solutions. Help please? Thanks!
comradebillyboy wrote: Install the most current version of NSVE. it needs to be version 4. You can check in game using console command 'GetNVSEVersion' to make sure you have version 4.
TuollafBoy
TuollafBoy wrote: I'm trying to figure out what are the possible reasons why I am getting the in game error "JIP NVSE Plugin not present". Yes, I do have NVSE and JIP NVSE Plugin installed. I haven't been able to find any solutions. Help please? Thanks!
comradebillyboy wrote: Install the most current version of NSVE. it needs to be version 4. You can check in game using console command 'GetNVSEVersion' to make sure you have version 4.
Reinstalling the latest version of NVSE and JIP NVSE plugin was one of the first things I tried. I'm rarely the first one to run into problems like this when I install mods so I'm sure there is already a solution recorded out there some where. I posted this here after trying to find out what others did with this problem but haven't found a solution.
hlp
TuollafBoy wrote: I'm trying to figure out what are the possible reasons why I am getting the in game error "JIP NVSE Plugin not present". Yes, I do have NVSE and JIP NVSE Plugin installed. I haven't been able to find any solutions. Help please? Thanks!
comradebillyboy wrote: Install the most current version of NSVE. it needs to be version 4. You can check in game using console command 'GetNVSEVersion' to make sure you have version 4.
TuollafBoy wrote: Reinstalling the latest version of NVSE and JIP NVSE plugin was one of the first things I tried. I'm rarely the first one to run into problems like this when I install mods so I'm sure there is already a solution recorded out there some where. I posted this here after trying to find out what others did with this problem but haven't found a solution.
Where is the jip_nvse.dll ? FOMM will install it in the DATA folder, it should be in DATA\nvse\plugins folder. Just move it there.
TuollafBoy
TuollafBoy wrote: I'm trying to figure out what are the possible reasons why I am getting the in game error "JIP NVSE Plugin not present". Yes, I do have NVSE and JIP NVSE Plugin installed. I haven't been able to find any solutions. Help please? Thanks!
comradebillyboy wrote: Install the most current version of NSVE. it needs to be version 4. You can check in game using console command 'GetNVSEVersion' to make sure you have version 4.
TuollafBoy wrote: Reinstalling the latest version of NVSE and JIP NVSE plugin was one of the first things I tried. I'm rarely the first one to run into problems like this when I install mods so I'm sure there is already a solution recorded out there some where. I posted this here after trying to find out what others did with this problem but haven't found a solution.
hlp wrote: Where is the jip_nvse.dll ? FOMM will install it in the DATA folder, it should be in DATA\nvse\plugins folder. Just move it there.
Hi hlp. Thanks for the reply. Just checked and the file is in the right place. Any other suggestions?
hlp
TuollafBoy wrote: I'm trying to figure out what are the possible reasons why I am getting the in game error "JIP NVSE Plugin not present". Yes, I do have NVSE and JIP NVSE Plugin installed. I haven't been able to find any solutions. Help please? Thanks!
comradebillyboy wrote: Install the most current version of NSVE. it needs to be version 4. You can check in game using console command 'GetNVSEVersion' to make sure you have version 4.
TuollafBoy wrote: Reinstalling the latest version of NVSE and JIP NVSE plugin was one of the first things I tried. I'm rarely the first one to run into problems like this when I install mods so I'm sure there is already a solution recorded out there some where. I posted this here after trying to find out what others did with this problem but haven't found a solution.
hlp wrote: Where is the jip_nvse.dll ? FOMM will install it in the DATA folder, it should be in DATA\nvse\plugins folder. Just move it there.
TuollafBoy wrote: Hi hlp. Thanks for the reply. Just checked and the file is in the right place. Any other suggestions?
upload the logs :
NVSE.log
jip_nvse.log
they should be in the same directory as FalloutNV.exe
TuollafBoy
TuollafBoy wrote: I'm trying to figure out what are the possible reasons why I am getting the in game error "JIP NVSE Plugin not present". Yes, I do have NVSE and JIP NVSE Plugin installed. I haven't been able to find any solutions. Help please? Thanks!
comradebillyboy wrote: Install the most current version of NSVE. it needs to be version 4. You can check in game using console command 'GetNVSEVersion' to make sure you have version 4.
TuollafBoy wrote: Reinstalling the latest version of NVSE and JIP NVSE plugin was one of the first things I tried. I'm rarely the first one to run into problems like this when I install mods so I'm sure there is already a solution recorded out there some where. I posted this here after trying to find out what others did with this problem but haven't found a solution.
hlp wrote: Where is the jip_nvse.dll ? FOMM will install it in the DATA folder, it should be in DATA\nvse\plugins folder. Just move it there.
TuollafBoy wrote: Hi hlp. Thanks for the reply. Just checked and the file is in the right place. Any other suggestions?
hlp wrote: upload the logs :
NVSE.log
jip_nvse.log
they should be in the same directory as FalloutNV.exe
I seemed to have found the problem. I had multiple copies of outdated NVSE in the folder and a couple other places as well. It was quite messed up. I removed all the old version's files and installed the latest NVSE version as required. Game found the plugin. I'm good to go. Thanks for the help, hlp.
jazzisparis
The baby-eating Bishop of Bath and Wells
Xilandro wrote: Quick headsup. Looks like GetUIString wiki example isn't working:
Let svSomeString := GetUIString "HUDMainMenu\Region_Location\string"
string will always be null
adding this under Region_location:
won't help to retrieve string data from it as well
It won't return vanilla strings, no matter what I try
But GetUIString works well with stuff added by mods.
"HUDMainMenu\Region_Location\string" was just an example I made up - no such component really exists.
is not a valid property for elements of type "rect", which is what Region_Location is. Even if you add it manually, the engine will not register it and will simply ignore it.
I tested the function with several strings from HUDMainMenu, and in all cases it returned the correct value.
jazzisparis
The baby-eating Bishop of Bath and Wells
ArgusMercenarySCCT wrote: Small question about something I'm unsure of. I want to use ReadArrayFromFile with a text file that contains the names of a bunch of plugins. However here's what I'm not so sure of, I know that the file needs to be within the game directory, but does it need to be somewhere special. Should I create a folder or something with my plugin? Is there some standard to including files with New Vegas mods? If someone can point out how to do this or if I should just drop the file anywhere I would appreciate it.
Doesn't matter, really, as long as it's in the game's installation folder, or one of its sub-folders. I would keep it out of the Data folder, since Mod Organizer, which became very popular lately, doesn't like it when files suddenly pop out of nowhere in the data folder during runtime.
I've never been able to get the JIP NVSE plugin to properly install, and I have no idea why. I've tried to install CASM, and another mod that requires JIP, but every time I load my save, it tells me that I haven't got JIP installed, and that I need the newest version. Problem is that I DO have it installed, but it still doesn't work.
Heres the NVSE log, in case that has important information.
NVSE runtime: initialize (version = 5.0.2 040020D0 01D389A2612CA813) imagebase = 00400000 fallout root = c:\program files (x86)\steam\steamapps\common\Fallout New Vegas
config path = c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini plugin directory = c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins
checking plugin c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\jip_nvse.dll plugin c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\jip_nvse.dll (00000001 JIP LN NVSE 00000034) reported as incompatible during query checking plugin c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\MCM.dll SetOpcodeBase 000021C0 RegisterCommand GetModINISetting (21C0) RegisterCommand SetModINISetting (21C1) RegisterCommand GetMCMFloat (21C2) RegisterCommand SetMCMFloat (21C3) RegisterCommand SetMCMString (21C4) RegisterCommand SetMCMFloatMass (21C5) RegisterCommand SetMCMStringMass (21C6) RegisterCommand SetMCMModList (21C7) RegisterCommand GetMCMListWidth (21C8) plugin c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\MCM.dll (00000001 MCM Extensions 00000001) loaded correctly checking plugin c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\jip_nvse.dll plugin c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\jip_nvse.dll (00000001 JIP LN NVSE 00000034) reported as incompatible during query max console commands script commands patched init complete Hook_DirectInput8Create_Execute NVSE DLL DoPreLoadGameHook: Save 332 Braxtin Mojave Wasteland 37 54 06.fos Reading mod list from co-save Loading array variables Loading strings NVSE DLL DoLoadGameHook: Save 332 Braxtin Mojave Wasteland 37 54 06.fos NVSE DLL DoPostLoadGameHook: Save 332 Braxtin Mojave Wasteland 37 54 06.fos
Самое полное руководство по оптимизации Fallout New Vegas на новых системах. По идее, это руководство подойдет и для обладателей старых и слабых ПК, только с некоторыми ремарками. К слову, так как игра очень старая, я не советую устанавливать слишком тяжелые моды, а если и установили то забудте про графон. Тут проблем
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К слову, так как игра очень старая, я не советую устанавливать слишком тяжелые моды, а если и установили то забудте про графон. Тут проблем не сколько в Вашем ПК, сколько в старости игры.
Это довольно важная часть настройки игры.
Для удобства рекомендую использовать notepad++. Используйте поиск и редактируете значения.
Редактировать будем файл Fallout_default.ini, находится он в корневой деректории игры, по адрессу C:\Steam\steamapps\common\Fallout New Vegas enplczru (Или же другой, это зависит от папки библиотеке Steam).
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Запускаем файл и первым делом отключаем вертикальную синхронизацию или VSync, т.к он наиболее требовательный к вашему FPS. Находим и редактируем строку
bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseThreadedAI=1 bMultiThreadAudio=0 bBackgroundPathing=1 bBackgroundNavmeshUpdate=1 bCloneModelsInBackground=1 iNumHavokThreads=5 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bUseMultiThreadedTrees=1 iBackgroundLoadLoading=1 bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bLoadHelmetsInBackground=1
К слову, большенсво модов будет именно с nexusmod, поэтому на нем необходимо зарегестрироватся, и для удобсва скачать nexusmodmanager, но не vortex! Vortex - как по мне не очень стабилен. Так же я расскажу как запустить игру с NVSE, осталяя связь с steam.
Я очень много информации брал из руководств Zenark и Ipodarock. Спасибо Вам огромное! Я решил немного доработать и объеденить ваши руководсва, не ругайтесь на меня, хорошо? Если хотите, могу добавить в соавтров, пишите по этому поводу.
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